Pre-Alpha 1.4.0 Release Notes


A massive thank you to everyone who has playtested this game so far, and provided invaluable feedback! You are all very appreciated.

Gameplay:

  • Updated enemies to reflect the current map’s forest theme (additional themed maps planned to arrive in the future, each with different sets of enemies and meta progression)
  • Adjusted gold and anima rewards
  • Minor update to fusion VFX
  • Cards are greyed out in hand if you don’t have enough spirit to play them
  • Improved battle screen top UI
  • Added ability to view remaining cards in your deck while in battle (sorted by archetype, then alphabetically)
  • You can no longer encounter the same enemy twice in a row
  • Updated the daze status -> Afflicted unit has a 25% chance to skip their action per stack of daze. Loses 1 stack if this effect activates
  • Various additional minor gameplay improvements

New cards:

  • Shieldbane - Remove all block from an enemy. If you do, gain 5 block.
  • Chilled Charge - Interrupt an enemy’s charging attack. If you do, apply 3 chill.

Card balance:

  • Wildfire -> Reduced spirit cost to 1
  • Celestial Strike -> Reduced damage to 6

Enemy updates:

  • Removed Demic and Pincera, replaced with 2 new enemies: Arabor and Grave Robber
  • Removed Embrus (for now), replaced with Ceruvia
  • Added 2 additional new enemies: Shrogre and Birchoak

Bug fixes:

  • Fixed duplicate card choices at Forgotten Library and battle rewards
  • Fixed a bug that would cause battles to freeze under specific circumstances
  • Fixed a bug where enemy statuses wouldn’t always update immediately under specific circumstances
  • Fixed some scenarios where a card wouldn’t show as hovered while hovering it
  • Fixed a bug where hovering player runes would highlight items in Treasure Trove, Mysterious Merchant, and Forgotten Library
  • Fixed some instances where cards would not update damage to reflect the player’s chill status damage reduction
  • Fixed a bug where rapidly clicking on the Game Over screen would freeze the game
  • Fixed a bug where after Game Over, if there is still at least 1 enemy that hasn’t taken their turn, then the next enemy will still take their turn, even though the battle has ended
  • Fixed a bug where some tooltips could still be hovered from the Victory or Game Over screens
  • Fixed a bug where if the only card(s) left in your hand were unplayable, your turn would not automatically end due to technically still having enough spirit for those cards
  • Fixed visual bug in the audio settings menu from the map
  • Fixed bug where music wouldn’t change after navigating to the main menu from battle
  • Fixed a bug where some buttons would retain effects (like scaling up) between closing/opening menus
  • Fixed a bug where Cold Snap dealt more damage than it was supposed to
  • Fixed a bug where, when removing a card from your deck, sometimes the full deck view would flash open briefly, then disappear
  • Various additional minor bug fixes

Known Improvements/Issues:

  • More cards, fusions, enemies, and maps!
  • Inconsistent SFX volumes, especially when they stack
  • Add enemy intent indicators (waiting on icons from artist)
  • Allow saving progress when leaving a run or returning to the menu
  • Better discard animation
  • Clearer graphical indication that fused cards don’t go to your discard pile

Stay tuned for all of the above upcoming enhancements and more in future builds!

Files

hand-of-anima-win.zip 97 MB
Version 1.4.0 69 days ago
hand-of-anima-mac.zip 106 MB
Version 1.4.0 69 days ago

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