Pre-Alpha 1.3.0 Release Notes


A massive thank you to everyone who has playtested this game so far, and provided invaluable feedback! You are all very appreciated.

Gameplay updates

  • Enchanted Oasis is now an interactive node - you can choose to heal, remove a card from your deck, or skip it entirely
  • Replaced some placeholder background and some enemy art
  • Added new music for battles
  • Improved how cards are interacted with in-hand to feel more fluid
  • Added version indicator in main menu
  • For all cards that require discard to activate: Discard is now listed first in the card description of improved clarity
  • Various additional minor updates

Card balance changes:

New standard cards:

  • Wildfire - Double the amount of burn on an enemy
  • Stasis - Prevent an enemy’s statuses from decreasing this turn
  • New Dawn - Draw 1 card. If it is the first turn of this battle, draw 3 cards instead
  • Shadow Strike - Take 2 damage. Deal 6 damage
  • Vile Ritual - Take 2 damage. Then, prevent all other self-inflicted damage this turn

New fusion cards:

  • Painful Trade + Vile Ritual = Vile Trade - Draw 2 cards.
  • Shadow Strike + Vile Ritual = Vile Strike - Deal 6 damage.
  • Abyssal Blast + Vile Ritual = Vile Blast - Deal 12 damage to all enemies.

Card balance:

  • Drain -> Deal 2 damage. Restore 1 health.
  • Nightmare Vision -> Deal 2 damage. Restore 1 health. Apply 1 daze.
  • Abyssal Blast -> Take 4 damage. Deal 12 damage to all enemies.

Starter decks:

  • Replaced Drain with Shadow Strike in the Shadow starter deck
  • Swapped Fire and Shadow decks in the deck selection screen to display Shadow as the most difficult deck

Bug fixes:

  • Different aspect ratios should now work as expected! Please report any aspect ratio issues that persist
  • Idemo relic wasn’t preventing healing at Enchanted Oases
  • Potentia fixed to resolve in the following way (as originally intended): Deal 3 extra damage per damaging attack against an enemy, but you take 1 damage each time you play any card
  • Fixed issue where you could quickly play a card before the discard prompt appeared for cards that require discard
  • Fixed issue where, when following the above steps, you hand of cards would be stuck in the middle of the screen
  • Fixed visual issue where, when fusing, a nearby card in hand will scale up for the duration of the fusion process
  • Fixed issue where, after fusing, if you were already hovering a card in hand, it would not detect the hover until you move the mouse
  • Fixed the issue above for other scenarios, including discarding a card and playing a card
  • Various additional minor bug fixes

Known outstanding bugs/needed improvements:

  • Still a few scenarios where cards can't be inspected
  • Remove map generation button (this will come in the near future - feel free to continue using it for testing purposes in the meantime!)
  • Missing ability to continue your game where you left off after closing or returning to main menu
  • Occasional issue persists where card hover states don’t update in battle after completing an action (for example - after inspecting a card in your hand, then closing the enlarged card view, your mouse position isn’t detected until you move it)
  • You can sometimes get duplicate card choices when presented with multiple cards to add to your deck
  • More enemies, more cards, more fusions, and more map choices!

Stay tuned for all of the above upcoming enhancements and more in future builds!

Files

hand-of-anima-win.zip 97 MB
Version 1.3.0 73 days ago
hand-of-anima-mac.zip 106 MB
Version 1.3.0 73 days ago

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